For more main bus blueprint design options, click here. What should be on main bus Factorio? by RLS0812 Thu Jan 31, 2019 3:22 am, Post steel, copper cable, iron gear wheel) but it gets way too complicated to belt weave and it winds up making more sense to having dedicated assemblers for each of their end products. A bus often starts at the smelting of iron, copper and steel, and then over time and distance gains more and more different items. Incredibly helpful, thanks for the effort. All rights reserved. - Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). While I might leave room for 4x iron/copper, 2x everything else, the setup normally doesn't live long enough for me to flush it out completely. You'll get more benefit from your modules if you prioritize using them for more expensive things first. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . For green circuitsi never go more than two for my starter base. Now red belt can span 6 tiles, which is pretty good for parts of the bus. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post For the belt furthest from the assembler, split off copper plates. When you get robots, you can easily extend the bus with blueprints. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. I do put steel and batteries on the bus. - Hamburg, Siegen Here is a checklist of those: READ MORE: Rust game file size: How big is the download? I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. This item will only be visible in searches to you, your friends, and admins. (As shown). Sharing makes us all stronger and more inspired to come up with new ideas! Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Just found you on Youtube last year. Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). Creating a train grid factory. Please see the. and our Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. (I normally skip red belts and go straight to blue to save myself the annoyance of replacing the bus 2 times). I still need to put skynet back in =P. by astroshak Thu Jan 10, 2019 1:44 am, Post The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Blue belt can transport 40 items per second fully compressed. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. - To have all the information in the palm of your hand download our mobile app for free! I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. by CJ5Boss Thu Jan 10, 2019 2:40 pm, Post Place another belt along the output side of the assemblers. Factorio SPLITTING OFF THE BUS How to Split off the - YouTube The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. Putting a lane-balancer after a split-off is not necessary most of the time as the rest moves on if the belt has no draw or if only one lane is used. The resulting balancer is usually larger than a balancer that was initially designed to be throughput unlimited. The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. What items one puts on a bus is a personal preference. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. Press question mark to learn the rest of the keyboard shortcuts. The following is a split-off off a 4-wide bus. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Place inserters as per screenshot -- only inserters need long-arms. It is only visible to you. Green Science will share the other side. You can replace splitters and undergrounds similarly by just placing upgraded versions on top of the old, (without the need to deconstruct them). This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! Privacy Policy. Berlin, Hamburg Frankfurt (Airport), Hamburg Glad you found it useful! if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. What are the most popular bus routes from Hamburg? Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. 6 years later and you still respond to almost each and every person. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. by netmand Wed Jan 30, 2019 6:16 pm, Post We have located 2 bus terminals and one bus stop in Hamburg. I also have a return bus that carries science packs back to the lab area. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Watching the trains move through the junction is so satisfying and mesmerizing! Mister's Bar and Lanes. The width of the bus can become a problem if it is very wide. there is even enough iron left for "buildy things" (belts, etc). But when you discover the most important ones, you'll eventually have a grasp on it. - Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? Grouping differing items together can cause problems when splitting them off, hence only groupings of two differing items is recommended. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. is the fix to just have much larger grid sizes to account for the wait platforms? Factorio SPLITTING OFF THE BUS How to Split off the bus 1.0 Tips and Tricks done quick - YouTube Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. How many bus stops and stations are there in Hamburg? Using a non-prioritizing split-off will only distribute the shortage, not magically create more production. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. All rights reserved. When you purchase Universal balancers solve this issue by having the back-looping built in. This means I still have throughput on my iron/copper busses for other things. Munich, Hamburg This allows for expanability of systems, and easy pulling from the Bus. One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. Search reviews. READ MORE: Rust: How to fix screen tearing. Would you say that I should have more chopper and iron? I kinda disagree on steel. There is no real right answer just whatever works best for your set up. Input balanced lane balancers draw evenly from each side of the input belt, while output balanced lane balancers output evenly onto each lane of the output belt. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. 1 Rocket every 5 min "ONLY" requires one blue belt of steel and 7 copper if your curious. - Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. how many belts in main bus? : r/factorio - reddit For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. You could be the first review for Hamburg Legion Lanes. But robots have their own difficulties and require a lot more resources and knowledge of the game. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. Balancers that are output balanced distribute evenly to all output belts/belt lanes. by sha664817 Fri Feb 01, 2019 6:57 am, Post One of the most popular alternatives is the modular outposts. Hannover, Hamburg for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Hamburg, Kolding If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies.
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